![]() ![]() 202) states:Ī spell cast with a bonus action is especially swift. The rule on bonus-action spellcasting (PHB, p. The damage type is the same as that of the weapon or ammunition used as a component. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. 225) has a casting time of 1 action and a duration of "Instantaneous": Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one. Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage. The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. 255) has a casting time of 1 bonus action, and a duration of "Concentration, up to 1 minute": ![]() The player asked me if he would be able to cast the lightning arrow spell, then use the arrow as ammunition for the conjure barrage spell. If you happen to have a PhD in Demonology and know a specific demon you want to summon, knowing their true name or owning their talisman makes this spell a lot more manageable.In the game I DM for, one player is playing a ranger. If it wins, it breaks the spell and does whatever it wants, only following your commands if it chooses (and it probably won’t, let’s be honest here folks). You can still issue a command to it, but it might contest you for it. It’ll do what it pleases, including trying to kill you and your friends if it thinks it can. And it will follow its own whims, not yours. See, the devil is actually controlled by your Dungeon Master. You get to summon a devil of your choosing (up to a limited challenge rating), but he isn’t exactly an ideal pet. Who doesn’t like to make new friends from Hell? Source: Xanathar’s Guide to Everything p.158Ĭomponents: Verbal, Somatic, Material (a ruby worth at least 999 gp) But the potential of this spell leaves it at the bottom of our list, but not completely ruled out. It also adds 10 feet to their vertical jump, making them able to travel higher up if needed, but a great NBA player too!ĭowndraft is the weakest of the three options, blasting winds downward and knocking flying enemies prone as well as the disadvantage on ranged weapon attacks from before. Updraft is probably the handiest option, allowing creatures to only take half damage from falling. It also halves movement for anyone trying to pass through it. Gusts is probably the most combat-centric, letting you pick a horizontal direction and how intense the wind is, and causes disadvantage for anyone with ranged weapon attacks. Source: Elemental Evil Player’s CompanionĪ fantastic spell that gives the caster a ton of flexibility, Control Winds lets you pick from three options, using an action to switch between any of these three in the spells 100ft cube area. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |